![]() I can tell you I undertook an academic experiment w/IDA Pro to try to repeat this, just to test my "hacker" chops, and was totally defeated. I don't know if the cracker determined it through reverse engineering, or by comparing known good responses to their challenges (having people who unlocked games legit write down both, for example). The problem is there's some algorithm you can use, given one, to calculate the other. Once you drop out of the session (closing the "order this game" window), a different code will be generated which requires a different response. Once you generate a challenge (the code that is presented when you start to unlock the product, for you to give by calling into 1-800-IDGAMES), a unique code is generated for which there is only one corresponding correct response - the code the operator will give you. The encryption is somehow session-dependent. The only way to get more than 2 copies of quake online with the same CD Key is to go to a non-authenticating game server (of which there is an increasing number as the game ages).Yeah there's a misconception going on here about how the Test-Drive system works. Theoretically you can be playing with 2 separate copies of Q3 with the same key online at the same time and it will work reasonably well. The master server will permit 2 concurrent logins with the same CD Key, to allow you to move between servers without encountering problems as you switch. Regarding valid CD Keys: The key is checked against the master key server when you try to log onto your game. It won't work online.Īnd if that's how it is, this forum has nothing more to offer you to get it working, you'll have to take it back to the store or whatever. If you're absolutely positive it's entered correctly in quake (you can open c:\program files\quake iii arena\baseq3\CDKEY with notepad to check it) and it still says invalid key, then it really is invalid. All they can do is generate keys which the game accepts offline. There is no keygen in the public domain that can generate valid keys for online authentication (not just for Q3, for many other online games too e.g. Very occasionally, this can happen when the CD-Key is entered with some minor errors. In almost every case this is because the key came from a fake key generator and not from an official retail product. If you get a valid key when you put it in but an invalid key when playing online, then it's an invalid key. Be sure that UDP port 27952 is open for clear communication if you have a firewall or some type of security software.Īlso, we have heard from some players that entering '/timescale 100' into the console when this happens solves the problem immediately for them.įollow these steps and hope for the best. If this does not fix the problem, then perhaps there is some type of firewall or security software blocking your game's communication to id's cdkey auth server. Team Arena keys have 18 characters, Quake3 keys have 16. NOTE: If your cdkey has 18 characters, then you are not finding the right key. Be sure to enter the 16 character cdkey on your quake3 cd-case in all lower case letters (e.g. don't launch into a mod or by using GameSpy, etc.)Ħ) It should at this point ask you for your cdkey, you should re-enter your original 16 character cdkey at this point and exit the game. In working with other players, we have found that the following fixes this problem:Ģ) Use your windows explorer to browse to the directory where Quake3 is installedģ) Then browse into the 'baseq3' subdirectoryĥ) Then launch Quake3 from the original Quake3 icon or start | programs menu (i.e. Sometimes the file holding the cdkey can get corrupted and can cause this problem. Others say that connecting to servers inside the game instead of using an external game browser such as gamespy or all-seeing-eye will fix the problem. Some players report that deleting the q3key file from the various folders where the game is installed will fix the problem after they re-enter their cdkey one more time. I'll give you some help here none the less, as we've been doing a lot of testing with players to get their Q3 to run. As PB was added with 1.32, everyone seems to believe it's due to PB. id Software updated and turned on the master cdkey auth server after the 1.32 patch. The 'invalid cdkey', 'mistyped cdkey?' and 'client_unknown_to_auth' messages are not PB-related issues. As someone brought the cd-key issue up again, I need to adress it.
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